

Radiant Mode is not being designed to be an “easy” mode. When creating a game, you will now have the option to select one of three modes: Radiant, Normal, and Stygian (Formerly NG+). Since today is Friday the 13th, we felt it would be a great day to release a bit more info on this upcoming addition to the game. Radiant Mode is a new game mode designed to help reduce the overall time needed to complete the game.

Last month we announced our plans for Radiant Mode in our “Hamlet for the Holidays” update.

DD is like that, except it draws attention to it's failings so it's easy to end up feeling ripped off. And that's part of why they were so sucesfull - graphics which draw you in and mechanics even a dipshit can get to the bottom of. Those games were some of the most popular stuff ever made for the PC, I don't think it's exaggeration to say, but as much as I love them and have fond memories of them - mechanically the combat sucks hard. Third one didn't even look good if you preferred the more cartoonish graphics, and hadn't changed much. The first one looked beautiful and had no balance whatsoever. I'm a fan of HoMM strategy games from King's Bounty onwards, but besides KB they always were style over substance. Style over substance has been around forever, and has usually been very marketable. It ends up feeling like a ripoff no matter how you feel about combat. Figuring the system out, on the other hand, just leads to not being in any sort of danger whatsoever which makes all the ambiance fall flat. A good dicefest lovecraftian game really enforces the "shit's out of your control" and can be good fun (see Elder Sign: Omens), but DD isn't that because the results of failure are grindy tedium. The problem with DD is that its kind of ambience requires either a combat system which rewards you for figuring it out, or a completely random dicefest. Yes a combatfag can (and I guess will?) dislike it. I'm not really a combatfag at all and still dislike DD, despite liking its ambience.
